Engineering Manager. Software developer at heart.
I’m Adrien Fischer, the person behind RevoluGame. I write about software engineering, engineering leadership, homelab infrastructure, local AI workflows, web development, and the game projects I build on the side.
I lead teams of 5 to 15 engineers building SaaS products, and I still write code. TypeScript is my language of choice; Python shows up when the job calls for it.
As a manager I care about clear direction, fast feedback loops, and engineers who grow. As a builder I care about shipping things that actually work and hold up.
This blog is where I document what I learn: frameworks, homelab experiments, and the occasional engineering leadership reflection.
Always happy to connect — find me on LinkedIn.
What I bring
- Team leadership: building, growing, and scaling product engineering teams
- Full-stack TypeScript: Node.js, React, Next.js, from prototype to production
- Technical depth: staying hands-on as a manager, bridging product and engineering
- Developer experience: tooling, processes, and culture that help teams ship faster
Topics I write about
- Homelab and self-hosting: practical infrastructure, monitoring, backups, local services, and operational habits
- AI workflows: using AI assistants with real project context, documentation, notes, and local tooling
- Web development: TypeScript, React, Next.js, Supabase, APIs, and deployment patterns
- Engineering leadership: team direction, delivery, feedback loops, and developer experience
- Game projects: prototypes, Ludum Dare entries, Pico-8 experiments, and older Flash/HTML5 games
Good starting points
- My homelab stack in 2026
- How I Use Obsidian for Work, Personal Life, and AI
- Designing Single-Purpose Agents Instead of One Big Automation Script
- Backing Up the One Credential That Can’t Be Wrong
- Projects
Tech I work with 💻