About

Engineering Manager. Software developer at heart.

I’m Adrien Fischer, the person behind RevoluGame. I write about software engineering, engineering leadership, homelab infrastructure, local AI workflows, web development, and the game projects I build on the side.

I lead teams of 5 to 15 engineers building SaaS products, and I still write code. TypeScript is my language of choice; Python shows up when the job calls for it.

As a manager I care about clear direction, fast feedback loops, and engineers who grow. As a builder I care about shipping things that actually work and hold up.

This blog is where I document what I learn: frameworks, homelab experiments, and the occasional engineering leadership reflection.

Always happy to connect — find me on LinkedIn.

What I bring

  • Team leadership: building, growing, and scaling product engineering teams
  • Full-stack TypeScript: Node.js, React, Next.js, from prototype to production
  • Technical depth: staying hands-on as a manager, bridging product and engineering
  • Developer experience: tooling, processes, and culture that help teams ship faster

Topics I write about

  • Homelab and self-hosting: practical infrastructure, monitoring, backups, local services, and operational habits
  • AI workflows: using AI assistants with real project context, documentation, notes, and local tooling
  • Web development: TypeScript, React, Next.js, Supabase, APIs, and deployment patterns
  • Engineering leadership: team direction, delivery, feedback loops, and developer experience
  • Game projects: prototypes, Ludum Dare entries, Pico-8 experiments, and older Flash/HTML5 games

Good starting points

Tech I work with 💻

TypeScript JavaScript Python React Next JS NodeJS GraphQL Supabase Postgres MongoDB Docker

You can find me here

Github LinkedIn DevTo Itchio

Have a look at some of my projects