I’ve changed the event handling in order to use msignal instead of passing a function down to the right component.
I’ve created an History/HistoryItem component to get a cleaner code.
To test it, just checkout the repo, install the dependancies:
And build the app.
I’m prototyping a lot for the Pico-8 console with haxe (using the hxpico8 library), so in order to help my productivity, I’ve built some tools.
The first aim was to initialize a new project quickly so you don’t lose time and you can start coding right away.
Once the project is built, the tool will take care of the compilation/deployment. Because I’m using haxe, I can’t code directly into the pico8 console and test right away. So the tool will do it for you by:
Once that’s done, you just have to reload your game in the Pico8 console, and test it.
For more information, please take a look at the github repository.
Quick post to help you start with pico-8 and haxe.
If you never heard of it:
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. When you turn it on, the machine greets you with a shell for typing in Lua commands and provides simple built-in tools for creating your own cartridges.
For more info, please check the official website.
I’ve created an empty project (as a gist) which you can find below :
It took me a while but I finally did it.
I released a new version of my LD31 entry, coloring.
I had to rewrite it completely, because I used my HTML5 framework (AGE) and I wanted to deploy it on mobile. So thanks to haxe and OpenFl I did it without trashing all my old code.
So what’s new ?
For the first time, I did integrate unit tests in order to test all (or at least the most) game possibilities. For that I used munit which is really great.
For the leaderboard integration, I’ve used linden-google-play library which is a native extension for OpenFl.
Enjoy, and let me know what you think.
I have integrated a tutorial which is playable as a little party of Coloring.
##How is it working?
Each turn you play, you have to complete a small challenge, receiving explanations on how to:
Now I’ve this system working, I’m thinking: why not add achievements or in game challenges ? Stay tuned :)