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LudumDare 30 : Day 1

So far, I’m sort of happy with my idea.

I’m using Tiled for the level design.

There is still a lot to do.

For now I’ve implemented those features :

  • Players can die (by falling into traps)
  • Collecting hearts
  • Opening of the gate when all the hearts are collected
  • Going to the next level when both players have reached the gate