Last weekend, I entered the great contest that is Ludum Dare. For those who don’t know what the Ludum Dare is, it’s an event that takes place every 3 months, and that gathers a lot of people wanting to create games… in only 48 hours for the solo contest, and around a precise theme. To give you an idea of the popularity of this contest, people submitted over 1200 games during the weekend!
When the subject of this Ludum Dare has been announced (Tiny World), a lot of people started to post on the official website all their ideas, and that it was an inspiring subject … but it wasn’t my case. So I took 2 or 3 hours looking for a good idea and trying to have a good concept.
Thanks to the coffee, I managed to finish my game in time to submit it (click to see the entry). Its name ? Pixel World !
How I prepared
- Trying concepts using HaxePunk to start learning this great tool
- Used tiled map editor with HaxePunk
- In fact, I prepared all the tools I needed
What went right
- I tried to stay simple and to focus on the concept
- I used tools I was familiar with (HaxePunk, MonoDevelop and Gimp), so I didn’t lose time on that
- Thanks to my lack of drawing abilities, I managed not to spend too much time on the graphic design (actually, it helped me to find a cool concept!)
What could have been better
- More updates on my progress (I tried to stay away from the website, in order not to be distracted by watching the other’s amazing games)
- I spent too much time on the level design : I tried to stay simple, but didn’t want to have a game that was too simple to play…
- I will try to add sounds/music to my game
- Much more updates on my work on the website
- Less coffee ? (just kidding… or am I?)