During the past few days, I’ve been working with the HaxePunk framework to develop a game. But because of a lack of performance on Android (and no time to try to fix it), I’ve tried the Flixel port to see if I could build a game quickly.
First of all, I’ve tried the example based on Demo on my Android device and… surprise, the game turns at 50-60 FPS. So against my heart, I decided to start building my game on Flixel (actually, I really prefer the HaxePunk structure).
First of all, I tried to remember how Flixel works (I’ve already used it on My Hero Factory…).
So I started to initialise a project, and tried to import a level I’ve made with Tiled Map Editor… only to discover the tmx format is not supported in Flixel o_O.
So here is how you used it (make sure to download the sources) :
And that’s it! Of course if you want to have collisions detections, just add: