RevoluGame is organized around a few recurring themes: practical software engineering, infrastructure that can actually be maintained, AI workflows grounded in real context, and side projects that keep the builder muscle alive.
Homelab and self-hosting
Posts about running personal infrastructure, choosing boring tools, monitoring services, backing up critical data, and building small automations that are easy to reason about.
- Designing a Homelab Backup Strategy I Can Actually Trust
- My homelab stack in 2026
- Designing Single-Purpose Agents Instead of One Big Automation Script
- Backing Up the One Credential That Can’t Be Wrong
- Personal SOC for a Homelab
AI workflows
Posts about using AI assistants with useful context instead of treating them like isolated chat boxes. The focus is documentation, knowledge management, local AI, and workflows that still keep a human review step.
Web development
Tutorials and notes around TypeScript, React, Next.js, Supabase, deployment, APIs, and frontend/backend application architecture.
- Create a blog with Supabase and Next.js - part 1
- Supabase Edge Functions
- GitHub Actions Deploy
- Next.js API Validator
Engineering leadership
Reflections on team habits, developer experience, delivery, feedback loops, and the parts of engineering management that still benefit from being hands-on.
Game projects
Archived game prototypes, Ludum Dare entries, Pico-8 experiments, Flash games, and HTML5 projects.